A window into the past: Pointing your phone at The Parthenon would use object recognition to overlay a 3D model, depicting what the site looked like millennia ago.
I was tasked with creating a set of conceptual designs for IARPS, a cultural institution in Greece. The point here was to visually illustrate the "wow" factor that AR can play in enhancing the visitor experience at cultural sites. And what a cultural site to design for — The Acropolis of Athens.
Annotation bubbles would appear in certain areas of interest.
Tapping on an annotation bubble would open a 3D model of the item of interest. The user can then zoom in to see the details and rotate the model on their phone.
I couldn't believe it when I heard the story of how the English stole "saved" The Parthenon's marbles, never to return them (they still sit in the British Museum in London).
The above flow illustrates how such an app could be used to gather awareness and support for the return of what is rightfully owned by the Greek people.
Exploring a wayfinding feature to give visitors a structured tour. All the information you'd hear on a tour group, none of the experience of being herded around like a flock of sheep.
The Statue of Athena.
Lost to history, a statue dedicated to the goddess Athena was towering above people in the interior of the Parthenon. Built with gold and marble, it was a sight to behold.
Illustrating a few different concepts for the "AR resurrection" of the statue.
This conceptual work was used to illustrate the value that AR could bring to cultural sites. This work did not result in an app build, unfortunately, but I imagine a similar app must be in progress by now.